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So Era, I hope you have received a sensible chuckle from all of this. I just also find it hilarious that a brand new, through the ground up game was conceived, made, and was polished to a sheen was made in the time it took for Comcept to come up with 2 ports. Especially as we sit on the horizon of every Megaman game being on modern consoles, the X games on their way, and a brand new megaman game as well. And I suppose you should all get a sensible chuckle from this whole debacle as well. Never forget! The Vita and 3DS ports of Mighty No. 9 is also coming to PC, Linux, and Mac on that date, while PlayStation Vita and Nintendo 3DS versions will be released 'at a later date' and only digitally. It’s a port of one of the most widely despised games, on consoles with dwindling and numbered support. Even if these games release, we know it won’t do well. The Nintendo Switch has replaced the mindshare of the vita, within many hardcore communities, and the 3DS is pretty much on its way off. The other thing that is interesting, is that the Vita is completely dead at this point. And yet the developers at Comcept have not given any concrete information on ports they announced 5 years ago. 9 game from the ground up, for both the 3DS and Nintendo Switch. 9 released and now, Intie Creates had the time to create a brand new Mighty No. We have not seen a single screenshot of either of these ports, however, that’s not the only ironic thing here. However, we still have not seen a singe screenshot. 9, the project from Keiji Inafunes Comcept studio that, in the eyes of many fans, is a true follow-up to the iconic Mega Manfranchise, has been a crowdfunding phenomenon. Apparently, Comcept claimed that these 2 versions of the game were still on the way last June. The 3DS and Vita versions have never been seen. However, Comcept has remained silent ever since. It was a disappointing, broken mess, no matter what console it was played on. 9 released in June of 2016 on all of the other consoles. During the kickstarter campaign, they promised they would bring Mighty No. 9 will never stop its ludicrous, logistical train wreck. After mishap after mishap, bad trailers after bad trailers, delay after delay, broken codes after broken codes, non shipped physical goods to non shipped physical goods, Mighty No. It is one of the most infamous of Kickstarter games ever conceived, and it certainly was a disappointment for all. Let’s talk about something I am sure we have all erased from existence from our minds as this occurs.
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